The Unity-powered presentation purports to be four different games, each a prototype in the years between 19. Sonic Dreams Collection might be the greatest Sonic the Hedgehog game of the past decade. Loading up the Arcane Kids offering was nearly irresistible, and once going through it, well… The idea that he could have been the face of numerous off-the-wall concepts is not all that far fetched, especially considering the time and place. SEGA’s mascot had already been in numerous platformers, a handful of racers, a fighting game, a balloon in the Macy’s Thanksgiving Day Parade.
The website in which the unassuming program was released sets the stage: that during the prime of SEGA’s developmental creativity, a small, previously unheard of studio within the halls of the company wanted to use the Sonic brand in all sorts of wild, new, game-changing directions. How many would have played through Streets of Rage or Ecco the Dolphin if they had not first bought a Genesis to run through the one video game that could take on Mario? That’s what made the unexpected arrival of Sonic Dreams Collection all that more alluring.
It was the hedgehog that drew many people to the system in the first place. Of course, the return of Sonic the Hedgehog as a full-fledged icon was more than welcomed. One of the draws for the company had always been its lack of fear when it came to innovation, and games like Jet Set Radio and Phantasy Star Online were offerings other players at the time just couldn’t provide. For fans of the SEGA brand, even if the system had no hope on tackling the PlayStation behemoth, it was an unbridled time for ingenuity and creativity. At the time, it was the company’s last great hope, but soon transformed into its swan song. The Dreamcast era was a special moment for many a SEGA fan.